Wᴇʟᴄᴏᴍᴇ ᴛᴏ ᴛʜᴇ Gʟᴀᴅᴇ

A WolfQuest based pack inspired by the Maze Runner Trilogy by James Dashner
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 Code of Conduct -- Roleplay

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Subject : A
Posts : 103
Join date : 2012-06-12

PostSubject: Code of Conduct -- Roleplay   Wed Jun 13, 2012 4:11 pm

These conditions must be met when roleplaying, otherwise things could get chaotic;

    # Alright, so we aren't the most realistic pack around, but we do require some level of realism from role-players. Your wolf cannot be invincible and there are no super powers 'round here. Only unrealistic components that the Leader/Keepers have approved can be incorperated into the roleplay.

    # We like to think ourselves literate, so a MINIMUM OF FOUR SENTENCES per rp post must be included. We don't expect you to write a full-fledged novella per post, but make sure it's not just a few words. c:

    # You are allowed only one character at any given time [exceptions are made for RP Plots]. You get a total of 2 changes of character max, and the Harbinger must be notified of the change before it is made.

    # Roleplay must be made in third person and in past tense

    # What happens in the RP isn't to be taken personally, and "what happens in the rp, stays in the rp". These are characters of fiction, do not take what they say seriously.

    # Fights are allowed, but be reasonable. There is to be no power-playing and if your wolf gets hurt, it must take some time to recover even with the help of a Medjack. Deaths are only allowed with permission from the Harbinger.

    # Please read over the information topics provided to get a clear understanding of the workings of the Glade. This is not just a simple pack living in the forest roleplay. If you are not a big reader, we even provide basic summaries at the beginning of each - make sure you at least read them.
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